Thursday, February 21, 2013

PlayStation Meeting 2013 recap..... the yaoi fangirl way

Ok, first, confession, confession... I fell asleep. I FELL ASLEEP! But not during the press conference. I fell asleep about 2 hours before it started. Must have been very tired.

Anywho. So, yeah, it took about.... 5 minutes talking about Vita before Andrew House said this wasn't about Vita, but about PS4. I think if House had said nothing on the matter, he would have been lynched. (I ADORE the screen they had on the stage, by the way. If you have NO interest in PlayStation, just check out the screen.... It's MASSIVE and crystal clear.) Enter  Mark Cerny, Lead System Architect. He talked tech. What else. And he showed a couple of demos. The unreal engine demo looked beautiful. Then he showed a trailer for a game called Knack. It was pretty and all, and voice nr 1 was Jennifer Hale, so that alone stole some interest. But the game looked very..... kid friendly. If I closed my eyes, I wouldn't think this was a game for kids. That's probably a good thing. I can see myself buying that game. Then Mark talked about SISIP. Yeah, I'm gonna call it SISIP. Apparently it's the 5 core principles of PS4 gaming. Let's run them down:

1:S imple. Simple. PS4 is going to be more user friendly than its predecessors. Revolutionary, eh? Everybody in the industry works towards this.

2: I mmediate. Immediate. Working on the response time is also a given, but I will give them the "Suspend/Resume" idea, it's a good one. To be able to not just pause and let the PS stay on during the night and possibly next workday/school day, siphoning electricity and, ultimately, money from you wallet, but instead be able to essentially turn the damned thing off without saving will be nice. For parents, too, I wager. Wasn't that a constant in the gaming generation? Mom: "Honey, dinner is ready!" Kid: "But MOOOM! I'm playing!" Argue ensues and finally dad comes and pull the cord out. With this, problem solved. No waiting for a save point at bedtime. Also with this new though in place, playing a new game bought online as a digital download WHILE downloading it.... Yeah, I love it. I have a decent Internet connection, so downloading a game from PSN takes me about...... an hour, including the installs necessary... I don't wanna wait, I wanna PLAY. So, thank you, Mark.

3:S ocial. Social. Yeah, I don't really care about that. But others do, so... But I do admit, to be able to record and upload game play footage is cool. I can share my favorite games with Onee-chan. Always wanted to do a "Let's Play"... For my very own benefit, of course.

4: I ntegrated. Yeah, mobile phone and tablet integration. Sounds a little like what Xbox presented on E3 last year.

5: P ersonalized. Personalized. Get to know your console! Or rather, let it get to know you. Do you like Third-person shooter RPGs? Here's Mass Effect 4 for ya! Yeah, it's already downloading! EVEN BEFORE YOU KNEW YOU WANTED IT! This sounds a LIIITTLE off to me. I'm not comfortable getting things shoved down my throat. Just because I like one game doesn't mean I like all the other titles in the genre. Or even that I like the genre. I LOVE Mass Effect (3d-person Shooter  RPG) But I HATE Shooters. HATE. Shooters, to me, are LOATHSOME. But I digress.

Enter the stage, David Perry, co-founder and CEO of Gaikai. More social gaming, and cloud gaming. Cool, but not interested. Am I the dullest person EVER?

And what's this now....? Repetition, repetition, with cartoons..... why?

Next up: Demos and Trailers

Kill Zone: Shadow Fall. Did I ever say I HATE First Person View? Looks pretty though.

Drive Club. Racing game. Unless I can crash the cars and get points for biggest explosion, not interested.

InFamous: Second Son. I haven't played InFamous, but I've been thinking to do that. This one looks nice, I like the setup. But when it was presented, when they guy was talking, I started wondering if we were going to see a trailer or if we were on an Anti-Government or Anti-Mutant rally.....

The Witness. a puzzle game. Nice music. Kind of. It looked really.... unpolished. At least when it came close to things. Vistas was looking great though.

Side note: You HAVE to check out a video of this conference, and look at the 1h 17min mark onward. THAT  is cool.

Capcom threw Deep Down on us. It's a working title, so it may change. It looks like a dungeon crawler, which wouldn't surprise me, given the title. Huge fucking dragon..... swords....

When SE... that is Square Enix, not the now again split-down-the-middle SonyEricsson nor the Swedish equivalent to .com, my heart actually started to pound a little. Could we please please please have a little FFvXIII now? Please? Nope, Agni's Philosophy. Here's my little perfectly bastardious conspiracy theory. Agni's Philosophy IS PART of FFvXIII. They just don't SAY it. To keep us on our toes.It didn't run all that smooth, though. It ran better on E3 last year. But this time it had VO. That was nice. The Brand Director for Final Fantasy also came onstage, stayed for less than to minutes and said: E3! Now I cant wait for E3 either.... when is it, in May? Crapppppppp..............

Another Side note: I need a new computer. Or at least, I need some Arctic Cooling.... Having to pause the stream every other minute is annoying as hell...... this two hour conference has taken me almost 4 hours.

Another game that showed up was Watch Dogs. I saw it on E3, and I really wanted to give it a go. Wants it......

Blizzard showed up, with Diablo3. Fun. I want to try that game. My crappy computer won't let me play it.

There it is. No more comments. But I WILL buy a PS4. One day.

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